> FOR INDIE GAME DEVS · STEAM + ITCH + EARLY ACCESS

3x your Steam wishlist conversion in 30 days — or refund + audit your next 1,000 wishlisters for free.

WishBridge turns your Steam wishlists into emails — so you control launch day, not Valve's algorithm. SMS + email blast at the moment your game goes live. Built by 2 indie devs who shipped 3 games at sub-12% conversion before building this.

No credit card · Steamworks-API compliant · 30-day refund

// HERO PROOF
"Launched with 47k wishlists + 28k captured emails. Hit Steam top-100 day 1. WishBridge paid for 5 years in week 1."

— Marco D., solo dev, Helsinki

1,672 indie devs on the early-access list →

STEAM // WISHLIST_CONVERSION_LIVE
[ STEAMWORKS // game_id: 2087410 ] WISHLISTS 47,832 EMAIL_CAPTURED 28,471 59.5% LAUNCH_DAY_BUYERS 12,341 25.8% LIVE // 00:00:14 ago
// DREAM_OUTCOME

Imagine launch day with 28,000 emails you actually OWN — and a launch-day conversion you predicted.

10:00 UTC

Tuesday morning. Your SMS blast hits 28k inboxes the second your store page flips to "Buy Now." Phones ping across 47 countries.

10:14 UTC

Discord erupts. The launch-discount code drops in your email. Players forward it. Steam's "Trending" tab notices. You're climbing.

12:00 UTC

Steam top-100 by hour 2. You're not refreshing SteamDB — you're playing your own game with a glass of something cold.

// MECHANISM

How WishBridge captures emails from wishlists Valve won't give you.

  1. 01

    Connect Steamworks API // your dev account

    WishBridge tracks your wishlist counter in real time, plus regional breakdowns Valve hides in CSV exports.

  2. 02

    Embed our "Be first to play" widget

    One snippet drops onto your Steam game page, your website, your Discord. Same widget, three surfaces.

  3. 03

    Wishlister exchanges email for a reward

    Free demo build OR a discount-on-launch code, in exchange for email + region. They opt in eagerly — you own the channel.

  4. 04

    Launch day: fires SMS + email blast

    At YOUR specified UTC time. Regional scheduling so Tokyo doesn't get woken up at 3am. Pre-staged, pre-tested, pre-built.

  5. 05

    Post-launch drip + Discord webhook

    Review-prompt sequence kicks in at day 3, 7, 14. Active-community webhook pings Discord. Reviews compound. Algorithm notices.

// CREDIBILITY

Built by 2 indie devs who together shipped 3 games at sub-12% wishlist conversion before building this. Now consistently 35–40%.

// VALUE_STACK

Everything you get when you join the 250 founding studios.

Total stack value
$632/mo
Founding price
$39/mo
per game
SAVE $593/mo · LOCKED FOR LIFE
// RISK_REVERSAL

Two guarantees worth booting up for.

GUARANTEE_01

30-day refund

No questions. All captured emails export to CSV — they're yours, you keep them.

GUARANTEE_02

3x-conversion-or-we-audit promise

Doesn't 3x your launch-day wishlist conversion vs. your last game? We audit your next 1,000 wishlisters for free + custom-tune the widget copy. You keep the conversion.

// URGENCY

Why only 250 founding studios?

Each new studio gets a 45-min onboarding where we A/B-test 3 widget headlines against your Steam page visitors. After 250, founding rate closes; future studios pay $79/mo.

Founding spots remaining: 78 of 250
78 / 250
UPDATED 00:14:32 AGO
// FAQ

Questions devs ask before booting in.

Is this Steamworks-compliant? [+]

Yes — read-only API access only; the email-capture widget is hosted on your domain, never inside Steam. Fully compliant with Steamworks API ToS.

GDPR / consent? [+]

Built-in. Regional logic switches consent UI per visitor IP. EU gets explicit double opt-in, US gets single opt-in, everything is logged.

Does it work on itch.io? [+]

Yes. Plus Epic Games Store and GOG. Anywhere you have a page that accepts a script tag, WishBridge runs.

Cancel any time? [+]

Any time. Click cancel in dashboard. CSV export of every captured email is one click away — they're yours forever.

Your launch day is closer than you think.
Your founding spot is here.

No credit card · Steamworks-API compliant · 30-day refund